I've been interested in game playing algorithms for a long time, so there are a few projects focused in that area. I also spent a long time on 3D programming, burning many hours learning about OpenGL and Direct3D.
I'm on Github at https://github.com/glinscott.
Before that I worked at a small Gameboy Advance shop for a year and had a few published (and a few not published) titles while I was there. I developed the toolset and the engine for use in two games, Spykids 2, Jazz Jackrabbit and Cat in the Hat.
Prior to that, I worked at Statistics Canada for a summer, and Nortel Networks part-time.